Rome 2 Factions4/9/2021
Hover your cursor over each colour to view more information about each party.
Rome 2 Factions How To Navigate TheThis page will teach you the skills to control your army on the campaign map and battle, not to mention how to navigate the tense political and diplomatic climate.All very important skills that any great leader needs to master before conquering an empire.Set against a classical backdrop charting the rise of Rome as the worlds first superpower, ROME II allows you to play as many different factions of the time, across a vast theatre stretching from the western tip of Portugal to the jewelled cities of the Middle-East. Develop new technologies and build mighty cities as your empire expands. And crush your enemies in the most spectacular real-time battles ever portrayed in a historical strategy game. Its in its early stages as a republic and the faction you choose to play as will greatly affect the course of history. ![]() The characters in your faction can forge strong bonds and alliances with other factions. Marriages can produce offspring, who grow and obtain duties of their own. ![]() They also benefit from Piety, which gives a -4 bonus to banditry for each cult building owned. They also posses the Marching Orders trait, providing them with a 15 movement range bonus for all armies. Be sure to keep a close eye on them as they may look to break away. They posses the Nomadic Archers trait which grants them 25 more ammunition for all units and the Warlike People trait, giving them 3 army recruitment slots in their home province. Bread roaming marauders now scour the lands, looking to raid minor settlements and trade routes. In the Empire Divided campaign, the province detail tab now displays a banditry bar which increases as your empire grows. When banditry is on the rise, you will see a decline in a provinces food output, which could lead to a global food shortage. Combat this by constructing certain local buildings and mustering more armies. The lower a provinces sanitation, the higher the risk of an outbreak which has a chance to trigger each turn. Plagues can spread from city to city following marching armies and trade routes. There are three different cults to choose from, Christianity, Mithraism and Manichaeism, each offering different bonuses and drawbacks. Each faction also have their own versions of a new naval training building. ![]()
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